December 30, 2018

Tips for eco hunting in Entropia Universe 2019


In this section you can find further tips for hunting more economically. Some might fit your preferred play-style, others might not, consider to adopt what you like.



Hunt at your level

"Hunt at your level" is a popular recommendation. Hunting at ones level can have several meanings, for example it can mean to spend only as much money for hunting as you can happily afford for entertainment. But most likely it means not to hunt creatures you are hardly able to kill which would result in increased decay of any equipment you use for hunting.

Hunting "naked"

Don't wear any armor. When being hit armor decays. Just make sure to hunt creatues you can kill without armor. However, at higher levels and if you are using a healing device under some circumstances it can be more economic to wear armor to reduce damage received instead of to use a healing tool to restore health, it's something to consider at a later point.

Don't heal

Don't heal yourself. Healing tools decay when being used. You can hunt creatures that rarely hit you before you manage to kill them or you can just wait until your health is fully recovered and do something else meanwhile, fx chat, read a page or 2 in book, etc etc etc. However, as mentioned just above, at higher levels and if you are hunting armored under some circumstances it can be more economic to use a healing tool instead of wearing armor, it's something to consider at a later point.

Use eco amps

Amplifiers can increase your weapons firepower. Some amps might be slightly more eco than your weapon, using them will make your setup more eco in total. More firepower can also result in being hit less before you kill a creature, consequently potentially saving armor decay and healing decay. A more in-depth look and an example can be found there: http://www.entropiaplanets.com/threads/weapon-amplifiers-why-do-they-matter.9397/

Avoid overkill

When a creature's health is that low that one more shot will kill it you can try to avoid making much more damage than it would take to kill the creature. You can use another weapon doing less damage than your standard weapon, a so called "finisher" for the so-called "kill shot".

Don't hunt but "swunt"

"Swunting" is a portmanteau for a combination of "Sweating" and "Hunting". It means to gather Vibrant Sweat from a creature until it becomes aggressive and attacks or even until it is "dry" and doesn't give more sweat. The latter method is popular for teams but rather impracticable when hunting solo, because in teams the hits of the creature are shared among the team members. Swunting is considered slightly more efficient because you gain additional skills from sweating and Vibrant Sweat that can be sold on the market.

Don't hunt without a mission

There are missions available with the task to kill various creatures. So you might want to get missions for the creatures you are able to kill before starting to kill them to ensure the kills count for finishing the missions.

Avoid taxed areas

Most player-owned areas have taxes on hunting. Taxes mean that a small fee of up to 5% is supposed to be deducted from each loot.

Employ a healer

A Medic will keep you alive while you hunt and you don't need to heal yourself. Even though you probably would have pay the medic you might be able to save PED in total due to less deaths, armor decay, ammunition spend per kill.

Utilize SIB weapons

SIB means "Skill Increase Bonus" which is a feature of many weapons, mainly of limited weapons. The skill increase period is attached to profession levels, so you only receive bonus while your profession levels are within the range specified in the item info of a weapon. However, being in the SIB range is mostly not efficient and not recommended, it only means that you gain a little bit more skills. But in almost any case it will be more eco to used SIB weapons you have "maxed", meaning your professions level are equal or higher than the upper limit of the SIB range of a weapon. Example?

Avoid getting hit

Each hit can reduce the value of your armor and decrease your health. Consequently you might need to heal more often, or even not be able to kill a creature at all. Therefore it is recommended to avoid getting hit, however, there are also positive aspects of getting hit in the form of defensive skills you can only gain by getting hit.

Tag creatures

"Tagging" means shooting at a creature to make it run towards you. By doing so you can avoid the "aggro" range of other creatures and thus avoid being attacked by several of them. Also if your main weapon has a short range tagging a creature with a longer range weapon deals a first damage before the creature enters the range of your primary weapon.

Walk backwards

While a creature is approaching you and you are shooting at it you can walk backwards to increase the time the creature needs to get close enough to attack you. Consequently you can deal more damage before being attacked, maybe even kill the creature before being hit at all.

Use gear with high tier rates

... Higher level players will use a large Amplifier to increase their Economy and overall DPP. Enhancers can be put into Items when their Tier is unlocked. (L) Limited items will automatically upgrade whilst Unlimited items will require a "Recipe" of ingredients to be Manually upgraded.

Weapon Accuracy Enhancers will usually make your Weapon more economic. Armour Durability Enhancers will increase the durability on your Armour. Miners may find Enhancers for their Finder which will increase their Eco also.

Higher tier rates on (L) items means you will unlock Tier Socket faster.

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